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Introduction
This file documents the support for various windowing systems in
NetHack. The support is through a standard interface, separating the
main NetHack code from window-system specific code. The implementation
supports multiple window systems in the same binary. Even if you only
wish to support one window-port on your port, you will need to follow
the instructions in Section VII to get a compilable binary.
Contents:
I. Window Types and Terminology
II. Interface Specification
III. Global variables
IV. New or respecified common, high level routines
V. Game startup
VI. Conventions
VII. Implementation and Multi-window support
I. Window Types and Terminology
There are 5 basic window types, used to call create_nhwindow():
NHW_MESSAGE (top line)
NHW_STATUS (bottom lines)
NHW_MAP (main dungeon)
NHW_MENU (inventory or other "corner" windows)
NHW_TEXT (help/text, full screen paged window)
The tty window-port also uses NHW_BASE (the base display) internally.
NHW_MENU windows can be used for either menu or text display. Their
basic feature is that for the tty-port, if the window is small enough,
it appears in the corner of the tty display instead of overwriting
the whole screen. The first call to add information to the window
will decide if it is going to be used to display a menu or text.
If start_menu() is called, then it will be used as a menu. If
putstr() is called, it will be used as text. Once decided, there
is no turning back. For the tty-port, if the data is too large for
a single screen then the data is paged (with --more--) between pages.
Only NHW_MENU type windows can be used for menus.
NHW_TEXT windows are used to display a large amount of textual data.
This is the type of window one would use for displaying a help file,
for example. In the tty window-port, windows of type NHW_TEXT can
page using the DEF_PAGER, if DEF_PAGER is defined. There exists an
assumption that the font for text windows is monospaced. The help
files are all formatted accordingly.
"window" is always of type winid. This is currently implemented as an
integer, but doesn't necessarily have to be done that way. There are
a few fixed window names that are known throughout the code:
WIN_MESSAGE (top line)
WIN_STATUS (bottom lines)
WIN_MAP (main dungeon)
WIN_INVEN (inventory)
Other windows are created and destroyed as needed.
"Port" in this document refers to a CPU/OS/hardware platform (UNIX, MSDOS
TOS, etc.) "window-port" refers to the windowing platform. This is
orthogonal (e.g. UNIX might use either a tty window-port or an X11
window-port).
II. Interface Specification
All functions below are void unless otherwise noted.
A. Low-level routines:
raw_print(str) -- Print directly to a screen, or otherwise guarantee that
the user sees str. raw_print() appends a newline to str.
It need not recognize ASCII control characters. This is
used during startup (before windowing system initialization
-- maybe this means only error startup messages are raw),
for error messages, and maybe other "msg" uses. E.g.
updating status for micros (i.e, "saving").
raw_print_bold(str)
-- Like raw_print(), but prints in bold/standout (if possible).
curs(window, x, y)
-- Next output to window will start at (x,y), also moves
displayable cursor to (x,y). For backward compatibility,
1 <= x < cols, 0 <= y < rows, where cols and rows are
the size of window.
-- For variable sized windows, like the status window, the
behaviour when curs() is called outside the window's limits
is unspecified. The mac port wraps to 0, with the status
window being 2 lines high and 80 columns wide.
-- Still used by curs_on_u(), status updates, screen locating
(identify, teleport).
-- NHW_MESSAGE, NHW_MENU and NHW_TEXT windows do not
currently support curs in the tty window-port.
putstr(window, attr, str)
-- Print str on the window the given attribute. Only
printable ASCII characters (040-0126) must be supported.
Multiple putstr()s are output on separate lines. Attributes
can be one of
ATR_NONE (or 0)
ATR_ULINE
ATR_BOLD
ATR_BLINK
ATR_INVERSE
If a window-port does not support all of these, it may map
unsupported attributes to a supported one (e.g. map them
all to ATR_INVERSE). putstr() may compress spaces out of
str, break str, or truncate str, if necessary for the
display. Where putstr() breaks a line, it has to clear
to end-of-line.
-- putstr should be implemented such that if two putstr()s
are done consecutively that the user will see the first
and the second. In the tty port, pline() achieves this
by calling more() or displaying both on the same line.
get_nh_event() -- Does window event processing (e.g. exposure events).
A noop for the tty and X window-ports.
int nhgetch() -- Returns a single character input from the user.
-- In the tty window-port, nhgetch() assumes that tgetch()
will be the routine the OS provides to read a character.
Returned character _must_ be non-zero.
int nh_poskey(int *x, int *y, int *mod)
-- Returns a single character input from the user or a
a positioning event (perhaps from a mouse). If the
return value is non-zero, a character was typed, else,
a position in the MAP window is returned in x, y and mod.
mod may be one of
CLICK_1 /* mouse click type 1 */
CLICK_2 /* mouse click type 2 */
The different click types can map to whatever the
hardware supports. If no mouse is supported, this
routine always returns a non-zero character.
B. High-level routines:
print_glyph(window, x, y, glyph)
-- Print the glyph at (x,y) on the given window. Glyphs are
integers at the interface, mapped to whatever the window-
port wants (symbol, font, color, attributes, ...there's
a 1-1 map between glyphs and distinct things on the map).
char yn_function(const char *ques, const char *choices, char default)
-- Print a prompt made up of ques, choices and default.
Read a single character response that is contained in
choices or default. If choices is NULL, all possible
inputs are accepted and returned. This overrides
everything else. The choices are expected to be in
lower case. Entering ESC always maps to 'q', or 'n',
in that order, if present in choices, otherwise it maps
to default. Entering any other quit character (SPACE,
RETURN, NEWLINE) maps to default.
-- If the choices string contains a '#' then accept a count.
Place this value in the global "yn_number" and return '#'.
-- This uses the top line in the tty window-port, other
ports might use a popup.
getlin(const char *ques, char *input)
-- Prints ques as a prompt and reads a single line of text,
up to a newline. The string entered is returned without the
newline. ESC is used to cancel, in which case the string
"\033\000" is returned.
-- getlin() must call flush_screen(1) before doing anything.
-- This uses the top line in the tty window-port, other
ports might use a popup.
get_ext_cmd(char *input)
-- This routine is only included if COM_COMPL is defined.
Get the extended command in a special way (command
completion on the tty window-port).
** I think it is pretty lame that this has an #ifdef
** on it. The #ifdef COM_COMPL should either be yanked
** inside this function or done away with. -dean
player_selection()
-- Do a window-port specific player type selection. If
player_selection() offers a Quit option, it is its
responsibility to clean up and terminate the process.
display_file(str, boolean complain)
-- Display the file named str. Complain about missing files
iff complain is TRUE.
update_inventory()
-- Indicate to the window port that the inventory has been
changed.
-- Merely calls display_inventory() for window-ports that
leave the window up, otherwise empty.
doprev_message()
-- Display previous messages. Used by the ^P command.
-- On the tty-port this scrolls WIN_MESSAGE back one line.
C. Window Utility Routines
init_nhwindows()
-- Initialize the windows used by NetHack. This can also
create the standard windows listed at the top, but does
not display them.
-- When the message window is created, the variable
flags.window_inited needs to be set to TRUE. Othewise
all plines() will be done via raw_print().
** Why not have init_nhwindows() create all of the "standard"
** windows? Or at least all but WIN_INFO? -dean
exit_nhwindows()
-- Exits the window system. This should dismiss all windows,
except the "window" used for raw_print().
window = create_nhwindow(type)
-- Create a window of type "type."
clear_nhwindow(window)
-- Clear the given window, when apropriate.
display_nhwindow(window, boolean blocking)
-- Display the window on the screen. If there is data
pending for output in that window, it should be sent.
If blocking is TRUE, display_nhwindow() will not
return until the data has been displayed on the screen,
and acknowledged by the user where appropriate.
-- All calls are blocking in the tty window-port.
-- Calling display_nhwindow(WIN_MESSAGE,???) will do a
--more--, if necessary, in the tty window-port.
destroy_nhwindow(window)
-- Destroy will dismiss the window if the window has not
already been dismissed.
start_menu(window)
-- Start using window as a menu. You must call start_menu()
before add_menu(). After calling start_menu() you may not
putstr() to window. Only windows of type NHW_MENU may be
used for menus.
add_menu(window, ch, attr, str)
-- Add a text line to the given menu window. If ch is 0,
then the line cannot be selected (e.g. a title). Otherwise,
ch is the response needed to select the line. The value
attr is the same as in putstr().
end_menu(window, ch, str, morestr)
-- Stop adding entries to the menu and flushes the window
to the screen (brings to front?). Str gives other valid
(likely canceling) inputs (beyond any standard ones) and
ch is the response to any of them. Morestr is a prompt
to give the user. If morestr is NULL, no prompt will be
printed unless the window-port requires one (e.g. --more--
in the tty window-port).
char select_menu(window)
-- Returns a valid response from the given menu (user typing,
mouse selection, whatever). You may select_menu() from a
window multiple times -- the menu is saved until
start_menu() or destroy_nhwindow() is called on the window.
-- Note that NHW_MENU windows need not have select_menu
called for them. There is no way of knowing whether
select_menu() will be called for the window at
create_nhwindow() time.
D. Misc. Routines
make_sound(???) -- To be determinded later. THIS IS CURRENTLY UN-IMPLEMENTED.
nhbell() -- Beep at user. [This will exist at least until sounds are
redone, since sounds aren't attributable to windows anyway.]
mark_synch() -- Don't go beyond this point in I/O on any channel until
all channels are caught up to here. Can be an empty call
for the moment
wait_synch() -- Wait until all pending output is complete (*flush*() for
streams goes here).
-- May also deal with exposure events etc. so that the
display is OK when return from wait_synch().
delay_output() -- Causes a visible delay of 50ms in the output.
Conceptually, this is similar to wait_synch() followed
by a nap(50ms), but allows asynchronous operation.
askname() -- Ask the user for a player name.
cliparound(x, y)-- Make sure that the user is more-or-less centered on the
screen if the playing area is larger than the screen.
-- This funciton is only defined if CLIPPING is defined.
number_pad(state)
-- Initialize the number pad to the given state.
suspend_nhwindows(str)
-- Prepare the window to be suspended.
resume_nhwindows()
-- Restore the windows after being suspended.
start_screen() -- Only used on Unix tty ports, but must be declared for
completeness. Sets up the tty to work in full-screen
graphics mode. Look at win/tty/termcap.c for an
example. If your window-port does not need this function
just declare an empty function.
end_screen() -- Only used on Unix tty ports, but must be declared for
completeness. The complement of start_screen().
III. Global variables
The following global variables are defined in decl.c and must be used by
the window interface to the rest of NetHack.
char toplines[BUFSZ] Contains the last message printed to the WIN_MESSAGE
window, used by Norep().
winid WIN_MESSAGE, WIN_MAP, WIN_STATUS, WIN_INVEN
The four standard windows.
char *AE, *AS; Checked in options.c to see if we should switch
to DEC_GRAPHICS. It is #ifdefed VMS and UNIX.
int LI, CO; Set in sys/unix/ioctl.c.
The following appears to be Unix specific. Other ports using the tty
window-port should also declare this variable in one of your sys/*.c files.
short ospeed; Set and declared in sys/unix/unixtty.c (don't
know about other sys files).
IV. New or respecified common, high level routines
These are not part of the interface, but mentioned here for your information.
char display_inventory(lets,show_cost)
-- Calls a start_menu()/add_menu()/select_menu() sequence.
It returns the item selected, or '\0' if none is selected.
Returns '\033' if the menu was canceled.
raw_printf(str, ...)
-- Like raw_print(), but accepts arguments like printf(). This
routine processes the arguments and then calls raw_print().
-- The mac version #defines error raw_printf. I think this
is a reasonable thing to do for most ports.
pline(str, ...)
-- Prints a string to WIN_MESSAGE using a printf() interface.
It has the variants kludge(), You(), Your(), and Norep()
which all use the same mechanism. pline() requires the
variable "char toplines[]" be defined; Every putstr() on
WIN_MESSAGE must copy str to toplines[] for use by Norep()
and pline(). If the window system is not active
(!flags.window_inited) pline() uses raw_print().
V. Game startup
The following is the general order in which calls from main() should be made,
as they relate to the window system. The actual code may differ, but the
order of the calls should be the same.
choose_windows(DEFAULT_WINDOW_SYS) /* choose a default window system */
initoptions() /* read the resource file */
init_nhwindows() /* initialize the window system */
process_options(argc, argv) /* process command line options or equiv */
if(save file is present) {
display_gamewindows() /* create & display the game windows */
dorestore() /* restore old game; pline()s are OK */
} else {
player_selection() /* select a player type using a window */
display_gamewindows() /* create & display the game windows */
}
pline("Hello, welcome...");
Choose_windows() is a common routine, and calling it in main() is necessary
to initialize the function pointer table to _something_ so that calls to
raw_print() will not fail. Choose_windows() should be called almost
immediately upon entering main(). Look at unixmain.c for an example.
Display_gamewindows() is a common routine that displays the three standard
game windows (WIN_MESSAGE, WIN_MAP, and WIN_STATUS). It is normally called
just before the "Hello, welcome" message.
Process_options() is currently still unique to each port. There may be need
in the future to make it possible to replace this on a per window-port basis.
VI. Conventions
init_nhwindows() is expected to display a gee-whiz banner window, including
the Copyright message.
Ports (MSDOS, TOS, MAC, etc) _may_ use window-port specific routines in
their port specific files, _AT_THEIR_OWN_RISK_. Since "port" and
"window-port" are orthogonal, you make your "port" code less portable by
using "window-port" specific routines. Every effort should be made to
use window-port interface routines, unless there is something port
specific that is better suited (e.g. msmsg() for MSDOS).
The tty window-port is contained in win/tty, the X window port is contained
in win/X11. The files in these directories contain _only_ window port code,
and may be replaced completely by other window ports.
VII. Implementation and Multi-window support
NetHack 3.1 supports multiple window systems in the same binary. When
writing a new window-port, you need to follow the following guidelines:
1) Pick a unique prefix to identify your window-port. For example, the tty
window port uses "tty"; the X11 window-port uses "X11".
2) When declaring your interface function, preceed the function names with
your unique prefix. E.g:
void tty_init_nhwindows()
{
/* code for initializing windows in the tty port */
}
When calling window functions from within your port code, we suggest
calling the prefixed version to avoid unnecessary overhead. However,
you may safely call the non-prefixed version (e.g. putstr() rather than
tty_putstr()) as long as you #include "hack.h". If you do not
include hack.h and use the non-prefixed names, you will get compile
or link-time errors.
We also suggest declaring all functions and port-specific data with
this prefix to avoid unexpected overlaps with other window-ports.
The tty and X11 ports do not currently follow this suggestion, but do
use separate non-overlapping convention for naming data and internal
functions.
3) Declare a structure, "struct win_choices prefix_procs", (with your
prefix instead of "prefix") and fill in names of all of your
interface functions. The first entry in this structure in the name
of your window-port, which should be the prefix. The other entries
are the function addresses.
Assuming that you followed the convention in (2), you can safely copy
the structure definition from an existing window-port and just change
the prefixes. That will guarantee that you get the order of your
initializations correct (not all compilers will catch out-of-order
function pointer declarations).
3) Add a #define to config.h identifying your window-port in the
"Windowing systems" section. Follow the "prefix_GRAPHICS" convention
for your window-port.
4) Add your prefix to the list of valid prefixes listed in the "Known
systems are" comment.
5) Edit makedefs.c and add a string for your windowing system to window_opts
inside an #ifdef prefix_GRAPHICS.
6) Edit windows.c and add an external reference to your prefix_procs inside
an #ifdef prefix_GRAPHICS. Also add an entry to the winchoices
structure for your window-port of the form:
#ifdef prefix_GRAPHICS
{ &prefix_procs, prefix_init_function },
#endif
The init_function is necessary for some compilers and systems to force
correct linking. If your system does not need such massaging, you
may put a null pointer here.
You should declare prefix_procs and prefix_init_function as extern's
in your win*.h file, and #include that file at the beginning of
windows.c, also inside an #ifdef prefix_GRAPHICS. Some win*.h files
are rather sensitive, and you might have to duplicate your
prefix_procs and prefix_init_function's instead of including win*.h.
The tty port includes wintty.h, the X11 port duplicates the declarations.
7) If your port uses Makefile.src, add the .c and .o files and an
appropriate comment in the section on "WINSRC" and "WINOBJ". See
Makefile.src for the style to use. If you don't use Makefile.src,
we suggest using a similar convention for the make-equivalent used
on your system. Also add your new source and binaries to WINSRC and
WINOBJ (if you want the NetHack binary to include them, that is).
8) Look at your port's portmain.c (the file containing main()) and make
sure that all of the calls match the the requirements laid out in
Section V.
Now, proceed with compilation and installation as usual. Don't forget
to edit Makefile.src (or its equivalent) and config.h to set the
window-ports you want in your binary, the default window-port to use,
and the .o's needed to build a valid game.
One caveat. Unfortunately, if you incorrectly specify the
DEFAULT_WINDOW_SYS, NetHack will dump core (or whatever) without
printing any message, because raw_print() cannot function without first
setting the window-port.